Links To My Co-Producers Blogs

Thursday 17 March 2011

All - Final Production

This our groups final production of the first two minutes of a slasher feature film entitled 'Oblivious'.

Wednesday 16 March 2011

JW - Evaluation Question One

In what ways does your media product use, develop or challenge forms and conventions of real media products?
We feel that even with our production only lasting two minutes, we have established many common codes and conventions that are used often in slasher movies.
Firstly, our title of 'Oblivious' could easily be used for a Hollywood style production of a slasher. Because, just like many other slasher movies (Scream, Halloween, Madman, Hatchet and many more), the title is short, memorable and gives a slight insight into what the film could be and what might happen in it.

'1. Lacking all memory; forgetful.
2. Lacking conscious awareness; unmindful.'

The above is a definition of 'oblivious' from http://www.thefreedictionary.com/oblivious. The reason we have called our production this, is primarily based on the opening two minutes where our scream queen has no awareness of her killer or what is going on. However, as you can see in our plot overview post, the rest of the film would pan out so that we are all oblivious as to who the killer is.

Our company idents (seen below) are not really reflective of the horror genre. The music signifies a more sci-fi feel to the idents - due to the sound. However, the names of our idents could easily be used for horror movies. Firstly, 'Hawk Eye' - the name and the ident both signify that you are being watched, this idea could be formatted in a horror picture because the killer would be watching his/her victims before killing them. Following on from this, 'Jagged Edge' could very easily connote a jagged edged knife. The killer in our film uses a knife (see reasons why), knives (being the most common in slasher movies) could easily have a 'jagged edge'.



The use of a variety of shot types in our production also relates to real media products, firstly, our establishing shot(s) are setting the location. They are located around the front of our main location, and we based our establishing shot on the establishing shot of Halloween (seen below).


We were aiming to have our establishing shots be similar to this image, with only the bedroom light on and very little known about what's going on inside the house.

Whilst in our main location (interior of the house) we aimed to keep as many aspects connoting verisimilitude as possible, we did this because we wanted to make our location seem as real as possible. This would add to the scare factor, because our audience watching the production could in-vision themselves in the same situation.


These two photos are two location shots and connote the upper-middle class status of the house and it also signifies the idea that our characters are fairly average people - there is nothing special about their house that would make them stand out.



Slasher movies generally involve a psychotic killer, stalking, scaring and eventually killing a group of teenagers, classic examples of killers arMichael Myers off Halloween, Ghostface off Scream, Freddy Krueger from The Nightmare On Elm Street series, Jason Voorhees from the Friday The 13th series and many more. In our production, we have stuck with the classic idea portrayed in many of the aforementioned slasher movies of not revealing the killers' identity. This adds a huge element of narrative enigma into our production which will keep audience members intrigued, it could potentially also build up to a big finale at the end of our production. 


Similarly to other slasher movies, our opening sequence ends on a strong sense of narrative enigma. We have hidden our killers' identity, but as-well as this, the audience will wondering why the girl was chosen to be killed, how she was killed (since we do not show it on screen) and finally what will happen to the killer. As I saw in A Nightmare On Elm Street, hiding the killers' identity is a key aspect to keeping the audience involved in our production.

    Wednesday 2 March 2011

    JW - Evaluation Question Two

    How does your media product represent particular social groups?
    Our media project portrays several stereotypes that are very common in horror movies, particularly in the sub-genre of 'slasher'. Firstly, we have used a very stereotypical 'scream queen' as the main character in our opening. She is a busty, blonde and sexually active girl who meets her fate at the end of our opening. We chose 'Megan Claydon' for this role, as we thought she fits that criteria. To the right is a picture of a stereotypical scream queen that appears in many slasher movies, we have hoped to emulate this is our production.


    To the left, is an image of our scream queen (Megan Claydon), and to the right, an image of our ideal scream queen, as you can see they have very similar features, such as blondeness, attractiveness and several others.
    The other minor role in our production was that of 'Carl', or 'Amelia's boyfriend', we picked 'James Crowther'. We did this because he can represent the 'jock' stereotype that is often portrayed in slasher movies, usually (as we have done) as a scream queen's boyfriend, who is very naive to fact of the killers presence, perhaps even oblivious to it. Below, is a picture of a jock of which yet again, we have tried to emulate with our 'Carl' character, although since he leaves very early on in our production, little can be known about him apart from that he has sexual encounters with our 
    scream queen, Amelia.

    To the left, is an image of our jock character (James Crowther). As you can see, he fits the desired criteria to portray a stereotype of a jock, this being muscly, tall, sporty and outgoing. To the right, is an image of a muscly character with a shotgun, however, from the image we cannot connote that he is the sporting type.
    Gender does have its place in our production, due to the fact that it was a slasher movie and slasher movies genuinely have a strong  reliance on certain gender stereotypes. Such as the scream queen, final girl etc. Due to us only creating the opening two minutes of a production, we didn't have a chance to develop a final girl, although in Plot Overview post, you can see that given the chance to make an entire production, we would establish a final girl.
    Slasher movies genuinely focus on a teen to young adult age range (ie. 15-24), our cast members are both ages of 17. Our target audience is therefore, ages 15-24 (predominantly male), see target audience post. Age is also used in our representation of characters, since both of our characters are teens, our audience would be able to relate to the production more, and this would also intensify the 'fear' of it because it would be easier to envision yourself in the situation if someone similar to you was in it.
    The ethnicity in our production is mainly white dominant. Although you only see two characters (both white British), if the rest of the film were to develop, perhaps a more culturally diverse cast would be introduced, this is party reflected by England, which in this present day is becoming a lot more of a culturally diverse country; currently the British population consists of 90% white, this could be reflected in our full-length production.
    Sexuality is quite a strong bit of representation for us, both of our cast members are heterosexual. We also feel in our plot overview summary, all of our characters would remain heterosexual throughout our production, there would be no homosexual representation. This would be due to several reasons, firstly, that homosexuals very rarely appear in slasher movies, and we wish to keep to this convention, and secondly it would be very hard to ask of our heterosexual cast (who are not professional actors respectively) to perform homosexual antics, this would be very demanding.
    Class and status isn't really given a chance to be represented in our production, since you only see one location. However, we feel that our location would probably fall under the socio-economic class of upper-working class. It is quite a rich looking house, given the rooms inside that are shown, however little is known about the class of the characters, their clothing is rather average and no props are used to suggest a special socio-economic class.
    Both of our characters seem to be in a rather normal physical state, they are no portraying any kind of mental or physical disability. During casting, we were not looking for anyone who had a disability, for several reasons, firstly, they are very rarely shown in slasher movies (especially in the opening sequence) however, in some cases such as The Texas Chain Saw Massacre, one character does have a disability as it shows him/her as being vulnerable to the killer, if our film were to develop into a full picture, we may have used a disabled characte, such as Franklin Hardesty, above is an image of him from 'The Texas Chain Saw Massacre'. And secondly, it would be rather difficult to find actors who are willing to 'showcase' their 'disabilities' or pretending to be disabled in an a production that would go public due to embarrassment etc.
    Due to our filming being filmed in Yorkshire, you would expect it to bare some representation to this location, or have some regional identity being portrayed by the characters, location or props etc. However, I feel that our production has very little evidence to show it's from Yorkshire, our characters do not present a particularly strong Yorkshire accent, and there are no clear clues from props or locations as to where to the film is being set, as of the opening two minutes of our production.

    JW - Evaluation Question Three

    What Kind Of Media Institution Might Distribute Your
    Media Product And Why?

    Since we are a very low budget (virtually no budget) film company, and very indie as opposed to the big film distributors such as Icon Films or Walt Disney Films, we feel that we would be distributed through a very indie company.

    Since our film was so low budget and doesn't have the highest quality actors, props or locations, none of the big Hollywood companies would be interested in distributing our production, because they would be scared they wouldn't be able to earn enough profit from it. However, slightly more indie companies would relish the task because indie films have a very specific target audience and also since the films have such low budgets, it makes it very easy for them to achieve large profits.

    After doing some research into various low budget films such as Donkey Punch and This Is England, I've discovered that our ideal distributor would be Optimum Releasing. They distributed just over 200 films since they were founded in 1999. They distribute an extraordinary variety of films from very high budget movies such as Source Code which had a budget of $32mil, and films such as This Is England which only had a budget of £1.5mil. Since our movie had (virtually) no budget, it would make sense for us to use this distributor has the capabilities to distribute low budget movies, as seen with previous examples.

    JW - Evaluation Question Four

    Who Would Be The Audience For Your 
    Media Product?

    We feel that the audience for our media product would be (given our BBFC rating, and also our target audience research), between the ages of 15 and 24. This gives the opportunity of all teenagers of legal age to see the movie, as well as younger adults who still enjoy a good slasher film. 
    The age range of our secondary target audience would be much, much wider. This would vary from ages of approximately 12 until a lot later in life, we decided at approximately 40. After this age, adults prefer to watch more intelligent movies such as a psychological thriller.

    'Horror is most popular with teenagers and twenty-something’s, and this seems to go against the genre with a lot of critics, as if these age groups aren’t capable of making an intelligent film choice. This, of course, can be true; if at any time in the horror genre, we are being shown it now, with the surge of the re-make, where teenagers are unaware of the far superior (in most cases) films that are being regurgitated.'
    The above is a quote from  http://www.bellaonline.com/articles/art5267.asp regarding target audience for horror movies. I have used this quote to help back up my statement of target audience, regarding age.

    Here is a video of me interviewing a member of our core target audience.


    Gender is a key aspect when looking at target audience, we feel that given the majority of people killed in slasher movies are women, men would be most interested. There is also the idea that given slasher movies contain some amounts of (primarily) female nudity, males would also be interested - especially younger males.
    However, with the stereotype of 'final girl' developing in horror movies and especially within the slasher sub-genre, more and more females are beginning to enjoy slasher movies due to the inspirational concept of a final girl.

    'We all aspire in some way to be the Final Girl. 
    That is; act virtuous, beat the evil. And as we know from what the media tells us, there is a lot of evil out there.'
    The above quote is from http://www.horrorphile.net/the-final-girl/ and gives a good idea as to what a final girl is, does and how to be one.

    < This image is Jamie Lee Curtis portraying a 'final girl'. In our plot overview post, we stated that we intend to include a final girl if our production were to be a full movie.
    This would increase our audience, because females would be more interested in seeing it.




    So to conclude, we feel that the audience for our media product would be a wide range of people, firstly, our advertising would mainly focus on attracting teens and young adults, of both genders. We would then expect a much larger variety of people aging between 12 and 40 to see our product.

    Tuesday 1 March 2011

    JW - Evaluation Question Five

    How Did You Attract/Address Your 
    Audience?

    For this question, I decided to use the annotations tools on 'youtube' and annotate our second rough cut of 'Oblivious', I have added annotations to some vital areas which address how our production would attract its audience.





    Since this was not our final production, I feel there are other aspects of our final production that would attract our target audience.

    Firstly, the sound we would add. This would greatly increase the tension and suspense in our production, also, if our production has a recognisable song or relatively catchy tune. It is quite stereotypical to the horror genre, this would help our audience understand our preferred reading to understand that our movie, is a slasher.

    Since our production was filmed in Yorkshire, and our cast are also from Yorkshire. Their accents would bear some regional identity, which our audience could relate to. Also, the age of our actors would allow our target audience to be able to relate to them.

    JW - Evaluation Question Six

    What Have You Learnt About Technologies From The Process Of Constructing This Product?

    Throughout the whole process of making our media production, me individually and my team as a group have used an exceedingly wide range of different types of technologies, ranging from keyboards to high-tech software on the apple macs.

    As a group, our work mainly was on the macs, using a variety of programmes. These included imovie, livetype, and several others. Imovie was the most important application we used on the mac, this is because all of our editing for our production took place on this application. We have most definitely logged most hours on this application; editing our clips, uploading footage, adding soundtracks, adding transitions etc. This application is very used friendly and you can easily do what you need.

    During research and planning, the main technologies used was indeed this blog (to add posts, look at existing blogs etc) and also watching dvds of existing media products, primarily horror/slasher films. However, the most important aspect of media and technology I used was the internet. On this, I visited an extremely large variety of websites (from imdb, youtube, wikipedia and many more).

    One of my most important tasks that I challenged independently was to create the soundtrack for our media production. This was done using a variety of musical instruments (including keyboards and guitars) to gain a variety of sounds that would sync in well together. I also used an audio recorder to record the various tracks I thought up. This was done in the very simple process of just playing the instrument live to it. I then uploaded the tracks to application on the apple macs called garage band. On here, I was then able to trim the tracks down to appropriate sizes, add multiple tracks and also alter the pitch of certain songs. Here is a video of me playing my keyboard at home, the track I'm playing is a short cover of the introduction of Don't Stop Believin - Journey.


    I believe that if were to use technology from a decade ago, I personally would have found it very stressful because technology in general back then, was a lot slower. It also wouldn't have been as hi-tech as today's, and also there wouldn't has been a wide range. Finally, we have full use of the internet with broadband, this would not have been available to us ten years ago. This idea is summed beautifully by Jonathan Stark on his website www.jonathanstark.com, his quote is:

    'The biggest technology change of the last 10 years is the proliferation of the internet into mainstream society. It started with the widespread adoption of email. From that modest foothold, the internet grew to become what it is today: the de-facto medium for human communication.'
    To conclude, I feel that me and my group have used the resources available to us very well, we have used very different applications on the macs, our own individual computers to complete tasks (eg. uploading videos to youtube) and also used slightly more unusual techniques (ie. the musical instruments) to achieve our desired production. However, I do not feel that as a group, we used other individual's knowledge as well as we could have, never really ventured outside our group's individual talents.
    Perhaps we should have gained more information from other students or teachers on the best way to use the technology available to us.

    JW - Evaluation Question Seven

    Looking Back At Your Preliminary Task 
    (The Continuity Editing Task), What Do You Feel 
    You Have Learnt In The Progression From It To Full Product?

    Firstly, I feel the most important thing I've learnt is how hard it really is to create a proper piece of media. During our prelim task, only the people creating took part in the acting. However, during our final product, we had to cast genuine 'actors'. This proved to be very difficult for many reasons, firstly, timing. Approaching the deadline, it became extremely hard to be able to gather all the cast and crew together for filming. Secondly, just finding cast members initially was very difficult, people are very reluctant to showcase themselves on a public scale, they find it very embarrassing.

    Here is our prelim video:

    Another thing we've improved on vastly since our prelim task, was holding the camera steady in shots where it's appropriate. You can see from our prelim task, to our first rough cut, a vast improvement in holding shots steady, and also using a larger variety of shots.

    This is our second rough cut of our production: 

    As you can see in this, there are lot of jerky shots and unsteady camera-work, in our final production we have completely got rid of these - we believe.

    Furthermore, I feel that our group has developed it's commitment and determination levels. Each one of us has very equally contributed towards our production, whether it's been editing, filming, soundtracking etc. Each member has held their own weight and we believe that the pre-lim task helped us develop the idea of teamwork and how each member has to contribute.

    Carrying on from this, we have discovered how vital audience feedback is towards your final piece, without it, (admittedly) our production would have been very poor. It gives us vital insight into what our target audience wants to see from our production and also how we can improve it.
    This is an example of us recieving audience feedback on social networking site 'Facebook':









    Finally, one of my individual tasks of our coursework was to create the soundtrack. This proved to be extremely tricky to do. I did lots of background research on existing sound tracks (see this post) from classic horror movies. I tried to base our soundtrack on this and I believe it will fit in with our production well.

    Saturday 26 February 2011

    WS - Changes made in reaction to Feedback

    Whilst most of the feedback we recieved on our second rough cut was very positive, as expected there were little areas that people thought could be improved. We have listened to, and discussed all feedback. Some of the feedback has directly effected our final Production, whilst other bits of feedback have been discussed and we have decided to not act upon it.

    The most obvious effect of feedback is that we have eliminated a short passage of the production. This is where Amelia goes to the window and sees the Killer's mask on the window. The reason we have eliminated this is because many people who have viewed our second film believe that this is the killer. This was not the intention. It was meant to simply be a mask hanging on the window to scare the Amelia, and wasn't meant to look like the person was actually there. It has also caused confusion amongst the audience. We are not too disappointed about this because this was a gamble we took when filming because an idea for a false scare with a cat didn't work. Eliminating this scene also means the time of our film, including Company Idents fits into two minutes and thirty seconds.


    We have also deleted another shot on the advic of one of our teachers. The shot is just before Carl leaves the house and makes that short scene flow much better.


    Our final scene, from when Amelia enters the bathroom until the end, took a lot of consideration and thought. During editing we sought a lot of advic on how our audience thought it worked best. The people we recieved advice from were in our Media Studies group and are, therefore, in our Core Target Audience. From them we recieved advice such as whether or not to use transitions (which in the end, we didn't), whether the scene flowed at a good pace for them, whether the camera shots worked effectively or not, and most importantly, did they feel that the scene overall was scary and an effective ending to our film opening. Views on this can also be seen on the below link.


    Feedback that we considered, but decided against acting upon included views that we could show more of the killer. The main reason wedecided against that is because we wanted to keep the killers idetity as an enigma. Very little is seen of the killer, deliberately, because we believe that the more time the killer spends on screen, the less scary they become. This view was backed up when we asked people in our target audience. For these reasons, we didn't change our production to accomodate this feedback advice.

    Sunday 20 February 2011

    TW - Overall Summary Of Research And Planning

    I have learnt many things from my R+P, such as an ideal setting, common props and conventions, amongst other strategies.

    To begin with, I have learnt through reading about Gothic Cinema in the book entitled; 'A New Heritage Of Horror' I have learnt that using establishing type shots that give the audience a real feel for the surroundings, as if they are in the setting themselves, helps to set the tone of the film and fully offer an eerie feeling as the film reaches it's climax, in order to fully engage the audience.


    I have also learnt through deconstructing film openings, that props, in the form of a knife commonly, is key to a horror/slasher film. It is the most used prop to use as a murder weapon as it shows the killer having more power and sets them apart from their victims, for example; if they used a gun then all they would have to do is pull the trigger whereas with a knife, the killers have to plan their murders, showing they are skilled in that area. Although this prop and the mask (see below) are the most important props, further info on mise-en-scene we will be using can be found on thelinked post.


    Further evidence of this can be seen in the films;Scream and Halloween (both films hugely successful, with many sequels/ homages) where a knife is used by the killer, not another weapon.


    Another key convention that can also be seen in the film Scream is the use of the 'Final Girl' concept, where said girl prevails over the killer at the end of the film. This has become increasingly common in modern slashers as it opens up a whole new audience of that of teen girls/young female adults who may not be familiarised with this genre until this new concept. Although in our film opening there is a definitive victim, known as the 'Scream Queen' we would have planned for a final girl to have prevailed at the end of our production. Further character info can be found in this post where we highlight each character we need and the characteristics they must have.


    Another key convention is the use of a mask. This can again be seen in the films Scream and Halloween, as well as extremely modern slashers such as The Strangers. This hides the killer's identity, although it is usually revealed at the end of the film to provide a climax. We have used a mask in our film to hide our killer's identity, to incorporate yet another common convention to our film.


    We have found that 'false scares' are also commonly used, and prove to be quite popular when further suspense is needed to keep the audience guessing. Many of these can be seen in the Paranormal Activityfilms . We have not used a false scare in our Rough Cut although this may change and there may yet be one in our finalised production.

    Thanks to key horror films such as A Nightmare On Elm Street and Halloween, we have discovered that the ideal location would be a very isolated, rural scene. This was hard to achieve due to where our houses were situated, although as seen in the rough cut we have tried to use significant camera shots at the beginning of our film to give the best impression possible of a lonely location.


    We have also chosen our target audience to be in the age range of 15-24 in order to have a wider group of possible viewers. We also hope that if this was a full production, the use of a final girl would help bring female viewers to our production. 
       
    These points are regarded as the most important parts of a successful horror film in our opinion, and the majority are incorporated into our film opening, entitled 'Oblivious' - see below for second rough cut. 








    JW - Critical Analysis of Our Coursework Practical

    After completing our Coursework Production, I felt it would be necessary to do a short analysis of our production, containing points which I believe we haven't done well and could've improved on.


    • our panning/tracking shots were not the best. Admittedly, these were difficult to do with our limited equipment but other groups had managed to do them to a high standard, I feel if we had persevered a little more we would've been able to do them well, which would have lead to us having to do less awkward editing which isn't easy and doesn't always look as great.
    • the soundtrack in our opening scene has been said to be a bit too repetitive. Despite soundtracks in slasher films being quite repetitive, after watching our opening soundtrack several times, we do feel it does get a little tedious. We now know we should have added a lot more variation to our soundtrack, which is likely to compliment the whole piece better.
    • due to audience feedback and our own original decisions, we decided to cut out a scene containing a 'preview' of the mask and a large fake scare. We feel the footage we had for it didn't work well enough to fit coherently with the rest of our production, this then led to an awkward situation. We tried to fix it best we could but it hasn't worked particularly well, in hind-sight  we should have probably either re-shot or altered our story in a productive way.
    • there is one shot in our production of a slow zoom on the door, this is slightly too long and would cause audiences to lose interest, we should have shortened this.
    • finally, some of our shots are very subtly shaky. Despite us hardly realising this, we should have taken extra care when filming to prevent this to the best of our ability. 

    Saturday 19 February 2011

    Vodcast Number One

    This is our vodcast summarizing how far we've got on our production. It also focuses on audience feedback from rough cuts and our target audience.



    Untitled from Jem Whitehead on Vimeo.

    Friday 18 February 2011

    WS - Plot Overview - Oblivious

    To fully understand how and why what happens in our opening happens, we needed to see and decide how the film as a whole would unfold and develop. Below is an overview of what we planned would happen if we were to make this into a whole film:

    • Carl, the boyfriend in the opening scene, is been set up for the killings of many males and females throughout the rest of the film. This is the reason why the killer is using Carl's phone to call Amelia. Although we don't see this, it is not Carl on the other end of the phone, although it is supposed to seem like it is him.
    • The reason Amelia, the Scream Queen in our opening, is killed is to implicate Carl in all the other killings. From watching Slasher films such as Scream, we realised that there is often at least one person who all the evidence points towards been the killer. In our film this person is Carl (in Scream for example, there is Cotton Weary, Sidney's father etc). Another reason for Amelia been killed is of course the fact that she is a Scream Queen and has been participating in sinful acts such as drinking alcohol and having sex.
    • We decided to make our killer like a psychopath who, after watching and enjoying Slasher films, has decided to make his very own film. The reason we decided that they would be a psychopath is that it gives you no limits to how far they are willing to go. They show no mercy or conscience, which is much scarier than having a killer who feels bad for what they are doing!
    • If the film was to develop further, a Final Girl would be introduced. The Final Girl would actually be Carl's sister. However, we thought that if this did happen, we would have used a typical Scream Queen type actress to portray her. The reasons for this would be to make the audience feel like she was going to be killed at any moment, but just managed to escape at the last minute, providing high levels of tension. This would also allow us to incorporate Counter-Types into our film. Carl's sister would believe that Carl is actually innocent.
    • We also decided that our film would end with Carl and his sister confronting the real killer, after they are trapped by the man. A fight between them would ensue before the killer would eventually be killed. Of course it would not be simple to kill the killer, as it always takes a huge number of stab wounds, falls, gunshots, bangs to the head and a lot more to kill a Slasher film killer!
    We believe that the above storyline would have provided us with enough to make a full film, given the chance. We are also confident that we could have made this film exciting and quite a typical Slasher, with enough opportunities for conventions of the genre such as false scares, killings with strange and dangerous weapons, and of course, lots of punishment for those that commit sins!

    Wednesday 16 February 2011

    All - Company Idents



    These are two company idents for
    • Hawk Eye Distributions
    • Jagged Edge Productions
    We are awaiting some audience feedback towards them.

    All - Our Second Rough Cut



    This is our second rough cut, we are now awaiting audience feedback.

    Monday 14 February 2011

    JW - BBFC Rating - Our Decision - Draft


    ’15′

    Suitable only for 15 years and over

    No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15 may rent or buy a ‘15’ rated video work.

    Discrimination

    The work as a whole must not endorse discriminatory language or behaviour.

    Drugs

    Drug taking may be shown but the film as a whole must not promote or encourage drug misuse. The misuse of easily accessible and highly dangerous substances (for example, aerosols or solvents) is unlikely to be acceptable.

    Horror

    Strong threat and menace are permitted unless sadistic or sexualised.

    Imitable behaviour

    Dangerous behaviour (for example, hanging, suicide and self-harming) should not dwell on detail which could be copied. Easily accessible weapons should not be glamorised.

    Language

    There may be frequent use of strong language (for example, ‘fuck’). The strongest  terms (for example, ‘cunt’) may be acceptable if justified by the context. Aggressive or repeated use of the strongest language is unlikely to be acceptable.

    Nudity

    Nudity may be allowed in a sexual context but without strong detail. There are no constraints on nudity in a non-sexual or educational context.

    Sex

    Sexual activity may be portrayed without strong detail. There may be strong verbal references to sexual behaviour, but the strongest references are unlikely  to be acceptable unless justified by context. Works whose primary purpose is sexual arousal or stimulation are unlikely to be acceptable.

    Theme

    No theme is prohibited, provided the treatment is appropriate for 15 year olds.

    Violence

    Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable. Strong sadistic or sexualised violence is also unlikely to be acceptable. There may be detailed verbal references to sexual violence but any portrayal of sexual violence must be discreet and have a strong contextual justification.

    Source: http://www.bbfc.co.uk/classification/guidelines/15-2